Subraces
-
- DM
- Posts: 104
- Joined: Sun Jan 19, 2014 10:33 pm
Subraces
Are there any listings for what stats change when playing various subraces? I can't recall what modifications occur when playing a subrace.
Logins: Paul_Kettlebones & DM_Requietum.
- Lliira
- DM
- Posts: 1249
- Joined: Sat Jan 18, 2014 11:03 pm
- Location: Great Northern Forest
- Been thanked: 3 times
Re: Subraces
Good question! Hopefully Phoenix or Val can answer. They are the HCR subrace stats, but I cannot find the details using Google. Svirfs get -4 Charisma, drow get +2 int, these are all I remember.
Lliira – Joy, Festivals
Sehanine (Moonbow) – Dreams, Mysticism, Moon Elves
Yondalla – Creation, Tradition, Wisdom
Zinzerena - Chaos, Assassins
Sehanine (Moonbow) – Dreams, Mysticism, Moon Elves
Yondalla – Creation, Tradition, Wisdom
Zinzerena - Chaos, Assassins
-
- DM
- Posts: 104
- Joined: Sun Jan 19, 2014 10:33 pm
Re: Subraces
Yea, the Cha part was the only one I could remember. Other stats change too but I can't seem to recall which and by how much. I will keep checking in for a response. Thanks!
Logins: Paul_Kettlebones & DM_Requietum.
Re: Subraces
I'll do a more comprehensive list later, but here's some that have ability adjustments, the full list of subraces I'll get to you later.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Gold Dwarf:
+2 Con, -2 Dex
-1 Attack vs Orcs
-1 Attack vs Goblinoids
+1 Attack vs Aberrations
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Gray Dwarf:
+2 Con, -4 Cha
Immunity: Paralysis
Immunity: Poison
+4 Move Silently
+1 Listen
+1 Spot
Spell Like Ability: Invisibility 1/day
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Drow/Dark Orc/Dark Elf/Orc-Drow
+2 Dex, -2 Con, +2 Int, +2 Cha
+2 Will save vs spells + mind affecting
Ultravision
Spell Resistance (11 + Level)
Spell Like Ability: Darkness 1/day
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Sun Elf/Gold Elf/Ar-Tel'Quessir/Ar-Tel
+2 Int, -2 Con
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Wild Elf/Savage Elf/Sy-Tel'Quessir/Sy-Tel
+2 Dex, -2Int
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Wood Elf/Green Elf/Forest Elf
+2 Str, +2 Dex, -2 Con, -2 Int, -2 Cha
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Deep Gnome/Svirfneblin
-2 Str, +2 Dex, +2 Wis, -4 Cha
-4 AC vs Giants
+4 AC
+2 to all saving throws
+2 hide
Spell Resistance: 11+level
Stonecunning
Spell Like Ability: Blindness/Deafness
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Ghostwise Halfling/Strongheart
no halfing racial +1 bonus on all saving throws
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Half-Drow:
Ultravision
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Lastly, a super secret subrace with awesome stat boosts that I can't tell you about. *Grin*
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Gold Dwarf:
+2 Con, -2 Dex
-1 Attack vs Orcs
-1 Attack vs Goblinoids
+1 Attack vs Aberrations
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Gray Dwarf:
+2 Con, -4 Cha
Immunity: Paralysis
Immunity: Poison
+4 Move Silently
+1 Listen
+1 Spot
Spell Like Ability: Invisibility 1/day
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Drow/Dark Orc/Dark Elf/Orc-Drow
+2 Dex, -2 Con, +2 Int, +2 Cha
+2 Will save vs spells + mind affecting
Ultravision
Spell Resistance (11 + Level)
Spell Like Ability: Darkness 1/day
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Sun Elf/Gold Elf/Ar-Tel'Quessir/Ar-Tel
+2 Int, -2 Con
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Wild Elf/Savage Elf/Sy-Tel'Quessir/Sy-Tel
+2 Dex, -2Int
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Wood Elf/Green Elf/Forest Elf
+2 Str, +2 Dex, -2 Con, -2 Int, -2 Cha
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Deep Gnome/Svirfneblin
-2 Str, +2 Dex, +2 Wis, -4 Cha
-4 AC vs Giants
+4 AC
+2 to all saving throws
+2 hide
Spell Resistance: 11+level
Stonecunning
Spell Like Ability: Blindness/Deafness
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Ghostwise Halfling/Strongheart
no halfing racial +1 bonus on all saving throws
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Half-Drow:
Ultravision
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
Lastly, a super secret subrace with awesome stat boosts that I can't tell you about. *Grin*
-
- Posts: 5
- Joined: Tue Sep 17, 2013 2:58 pm
-
- Posts: 83
- Joined: Wed Dec 25, 2013 5:36 am
- Location: Norman, OK
Re: Subraces
First thing I do after reading this is roll a vampire-no success xD
Krumb
Skald Uffgood
Dante Farblake
Bergelcut
Skald Uffgood
Dante Farblake
Bergelcut